﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain.General
{
    /// <summary>
    /// Represents the current frame state of the
    /// Character
    /// </summary>
    public struct GamerControllerState
    {
        /// <summary>
        /// The Position on the current frame
        /// of the Player
        /// </summary>
        public Vector3 Position;

        /// <summary>
        /// The Velocity on the current frame
        /// of the Player
        /// </summary>
        public Vector3 Velocity;

        public Matrix RotationMatrix;

        /// <summary>
        /// The Moving speed on the current frame
        /// of the Player
        /// </summary>
        public float MovingSpeed;

        /// <summary>
        /// If the player is crouching on the current frame
        /// </summary>
        public bool IsCrouching;
    }
}
